How the Tenner Challenge works

Over four weeks your students will use £10 pledges to get their student business ideas off the ground and make as much profit as they can. Here’s how…

Four Week Programme Plan

1 - here's a tenner!

Students will research and decide on a product or service that they’ll invest their tenners in

2 - getting started

Teams will need to source materials or products, prepare sales pitches, and plan selling events

3 - keep it going

In week three students will be preparing and promoting their selling event.

4 - payback and keep the profits

At the end of the Challenge students will repay their £10 pledges plus a £1 legacy contribution

Tenner Weekly Competitions

At the end of each week students will have the opportunity to enter the Challenge competitions:

1 - Logo Design

We'll be looking for logos that create impact and communicate to customers what the product or service is

2 - Sales Pitch

Imagine that you only had 60 seconds to sell your product or service, what would you say?

3 - Marketing

Time to make the product or service shine with innovative designs for marketing and advertising materials

4 - Pop-Up Shop

It's all about the customer; how to attract people to the pop-up shop and display the product or service

Entering a Competition

Once the Challenge starts all competitions will be open for submissions, so entries can be uploaded whenever they are ready.

Each entry will need to be submitted in a certain file format – full details of file formats, upload instructions and judging criteria will be available once you are registered for the Challenge.

National Tenner Competition

The National Tenner Challenge Competition runs at the end of the four week programme and is divided in to two different age groups: 11 - 14 year olds and 15 - 19 year olds.

For each age group there will be four different awards:

  1. Most Profitable Business Idea
  2. Best Group
  3. Most Inspiring Individual
  4. Best Community Engagement

The Judges will be looking for evidence of innovation, creativity and problem solving within all awards.

The competition attempts to balance a view of achievements in the Challenge, along with stories of team and personal development.